![how to get mtasa 1.5.3 how to get mtasa 1.5.3](https://img.informer.com/screenshots/3718/3718311_1.jpg)
- #How to get mtasa 1.5.3 mod#
- #How to get mtasa 1.5.3 update#
- #How to get mtasa 1.5.3 full#
- #How to get mtasa 1.5.3 code#
- #How to get mtasa 1.5.3 series#
boxes) not being rendered correctlyĪdded option to block server admins who login with an unrecognized serialĪdded duplicate log line filter for script debuggingįixed a connecting player being able to block resources from starting Water elements are now limited to a specific dimensionįixed sniper scope disappearing after killing a ped (thanks to lopezloo)įixed MTA sometimes not loading custom texturesįixed MTA slowly updating position of attached elementsįixed CEF popups (e.g. SetVehiclePlateText() now works with any kind of vehicle, including motorbikes (thanks to lopezloo)Īdded blend parameter for setPedAnimation() (thanks to lex128)Īdded support for objects and weapons in ped damage events (thanks to lopezloo) YouTubeįixed setCameraTarget() calculation (thanks to lex128) Tweaks to dbQuery()/dbExec(), fileRead(), addDebugHook() and more.įixed setBrowserAudio() not muting the sound correctly on some websites e.g. New scripting functions: canBrowserNavigateBack(), canBrowserNavigateForward(), navigateBrowserBack(), navigateBrowserForward() and reloadBrowserPage() (developed by mabako) createTrayNotification() and isTrayNotificationEnabled() (developed by Necktrox) also resizeBrowser(), fileGetPath(), setVehicleWindowOpen() and more.
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MTA:SA will now try to use the native screen resolution when first launchedįixed desktop resolution when minimizing with fullscreen borderless window modeĪdded client resource files path info to Advanced tab in Options windowĪdded icon for Windows server executable and digitally signed the CEFLauncher executable Improved streaming of low LOD objects and increased limitsĬode cleanups and improved internal error logging
#How to get mtasa 1.5.3 full#
You can check the list below for some of the most interesting changes, but we really recommend checking full lists of changes to check whether the feature or function you have always wanted is already available in this release:Īdded support for German Steam version of GTA:SA (thanks to Lakota, Mario and for feedback)
#How to get mtasa 1.5.3 series#
Since the build system was reorganized, a lot of smaller changes which were originally made for 1.6 were also introduced in this version (as long as they were not breaking the compatibility), making it actually one of the biggest releases we have ever made (and also sort of a bridge between 1.5 series and the then-upcoming 1.6 release). Please read this post to learn more about this change and its consequences. Furthermore, such users need to be prepared that at some point we might drop support for Windows XP and Windows Vista for our future releases.
![how to get mtasa 1.5.3 how to get mtasa 1.5.3](https://i.ytimg.com/vi/EEGsXH1cjDQ/maxresdefault.jpg)
![how to get mtasa 1.5.3 how to get mtasa 1.5.3](https://i.ytimg.com/vi/HBmc2RgFv9c/maxresdefault.jpg)
Regular 1.5.3 build will not work for such users, so we had prepared a legacy build just for them.
#How to get mtasa 1.5.3 update#
This update will be slightly troublesome for some of our players who are still using Windows XP and Windows Vista (which is, to be honest, a rather small amount). The latter especially is an important change which we had explained further in a separate post and also summarized briefly below. We also had updated several dependencies (third-party components which are used in our mod), including a bunch of utility libraries (such as sqlite, zlib, libpng or libjpeg) and the CEF (Chromium Embedded Framework) components. In the meantime, and had worked on fixing bugs reported by the community.
#How to get mtasa 1.5.3 code#
We feel it will be better that way as some of these changes simply need more work as they affect a lot of the code base, making it harder to pinpoint other issues that might be discovered. However, during the above mentioned RC testing phase we decided to revert some of the code clean-up changes and leave them for a future release due to problems they were causing. A lot of effort was put by and into cleaning the code and reorganizing the build system, both of which should make it easier for us to maintain MTA:SA's code base and simplify the compilation procedure. Contrary to this definition, it is rather a huge update which contains mostly smaller changes, but makes up for it with the amount of them. Just like before, this is an update for our current stable version series - MTA:SA 1.5.
#How to get mtasa 1.5.3 mod#
This phase went fine, so we feel that we are now ready to present you with the new stable version of the mod - Multi Theft Auto: San Andreas 1.5.3! A while ago we had published a release candidate build for the upcoming release for you folks to test.